SXSW 2011 Sessions Guide
Unofficial collections of social media from the best SXSW Interactive 2011 sessions.
Screenburn sessions from all dates
Game mechanics aren't just for games anymore. Designers of all social apps increasingly depend on gameplay to motivate users, and direct them towards goals. Organizations, too, use games to engage employees and customers to encourage full participation. Many familiar game mechanics are... http://schedule.sxsw.com/events/event_IAP8017
Mar 11, 2011 at 2:00pm Collection by
Keepstream
In this talk, Brian will discuss the typical social gamer and how this profile has evolved in the last year. 2009 was about introducing social gaming to the mainstream. In 2010, social gaming has gone mainstream with 65 million people playing FarmVille alone. 2009 was about introducing social gaming... http://schedule.sxsw.com/events/event_IAP7473
Mar 11, 2011 at 3:30pm Collection by
Keepstream
Learn from the experts all about Games User Research and it's ins and outs - What it is? Why to do it? When to do it? And How to do it? Use this stepping stone to return to your organization charged with energy to make better products and user experiences (not just for games!) through user research... http://schedule.sxsw.com/events/event_IAP6011
Mar 11, 2011 at 5:00pm Collection by
marina kobayashi
Now entering its fourth year of game development, the AppStore has evolved from an indie gold mine to a competitive and overcrowded marketplace. How can an indie developer adapt? Come listen to a group of indie iPhone developers tell their tales of successes and failures. What makes some... http://schedule.sxsw.com/events/event_IAP7514
Mar 12, 2011 at 11:00am Collection by
Keepstream
It starts with an idea and a handful of creative minds, but where it goes from there can be anyone’s guess. Today’s indie game developers face a unique set of challenges, not the least of which is determining which platform will best aide in their eventual success. Video game publishers continue to... http://schedule.sxsw.com/events/event_IAP7129
Mar 12, 2011 at 12:30pm Collection by
Keepstream
The casual games market explosion was among 2010's top tech stories. How will the space evolve? Some of the console video games industry's biggest developers and publishers have started creating casual games of their own. Others have integrated social media features in their console games. Come learn how both games worlds are colliding. http://schedule.sxsw.com/events/event_IAP000384
Mar 12, 2011 at 5:00pm Collection by
Keepstream
In July 2009, after a 27-year-hiatus, the story of Tron began anew when Flynn's Arcade reopened at Comic-Con. The Flynn Lives alternate reality game, created by 42 Entertainment, was the beginning of an elaborate lead-in to 2010's Tron: Legacy, a live-action 3-D movie with unprecedented digital effects... http://schedule.sxsw.com/events/event_IAP6748
Mar 13, 2011 at 5:00pm Collection by
Keepstream
As we’ve seen with the music industry, more and more entertainment services are transitioning from physical goods to digital distribution. This panel will focus on the video game sector and how the growing acceptance of digital distribution is impacting both traditional video game publishers and retailers. http://schedule.sxsw.com/events/event_IAP7078
Mar 14, 2011 at 11:00am Collection by
Keepstream
How can developers thrive in the age of the mobile revolution? Platform innovators must cultivate developers on many levels, from ease of development to promotion of apps to potential to make money. http://schedule.sxsw.com/events/event_IAP8455
Mar 14, 2011 at 12:30pm Collection by
Keepstream